Posts

Showing posts from November, 2019

Optimisation

Optimisation: Essentially means making the product look the best it possibly can. You'll need to consider the purpose of the animation, and how the colour size,frame,compression and exported file fit the purpose. You should use vector rather than bitmap for this. BitMaps: When you zoom in on a bitmap file, the pixels becomes visible as tiny squares, overall effect is rathe blurred. Vector: Store the image information as a series of coordinates (vectors), and when zooming in on the image, it does not blur/pixelate. 10 ways to optimize and animated gif file 1. Trimming animation 2. Reducing image size 3. Save for web 4. Reduce the amount of frames 5. Number of colours 6. Which colour reduction algorithm to choose 7. Dithering 8. Web snap, lossy, transparency and interlaced 9. Compare original and optimised versions 10. Preview, save, preset and optimise to file save Test plan: Animation will need to be tested and debugged Test plan allows you to check that the ...

Transitions

Log sheet: Used to identify time codes with description of all shots. Appropriate footage can then be selected form the log sheet for the animation. -Cutting on action -Fade cut -Cross cut -Jump cut -Match cut -Fade in/Fade out -Disslove -Smash cut (intense to quite or vis versa) -Iris cut -Wipe -Invisible cut -L cut -J cut - hear then see Colour Control: what kind of colour palette, or colour scheme, will you use in the animation.